Release v0.4.0: add screen capture and annotation editor
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#pragma once
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#include "platform.h"
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namespace ks
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{
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enum class LineStyle { Solid, Dotted, Dashed, DashDot };
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enum class LineEnds { End, Start, Both, None };
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enum class ScreenshotShape { None, Rectangle, Circle, Ellipse };
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struct ScreenshotOffset { double x, y; };
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struct ScreenshotMark {
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POINT from, to; int number; int radius = 15; int thickness = 3;
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int fromNumber = 0, toNumber = 0;
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std::vector<POINT> points;
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COLORREF color = RGB(225,42,50);
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bool freehand = false;
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LineStyle style = LineStyle::Solid;
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LineEnds ends = LineEnds::End;
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ScreenshotShape shape = ScreenshotShape::None;
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std::wstring text, fontName=L"Segoe UI";
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int fontSize=24, fontWeight=FW_NORMAL;
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bool fontItalic=false;
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double rotation=0;
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std::wstring label;
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ScreenshotOffset labelOffset{0,-24}; // Along the line and perpendicular to it, in image pixels.
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bool labelRotationManual=false;
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bool isText() const { return !text.empty(); }
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bool isHighlight() const { return !points.empty() && !freehand; }
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bool isLine() const { return !number && !isText() && !isHighlight() && shape==ScreenshotShape::None; }
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};
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class ScreenshotHistory {
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std::deque<std::vector<ScreenshotMark>> past, future;
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public:
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void remember(const std::vector<ScreenshotMark> &);
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bool undo(std::vector<ScreenshotMark> &);
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bool redo(std::vector<ScreenshotMark> &);
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bool canUndo() const { return !past.empty(); }
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bool canRedo() const { return !future.empty(); }
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};
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void resolveScreenshotLinks(std::vector<ScreenshotMark> &);
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void linkScreenshotEndpoint(ScreenshotMark &, bool start, POINT drop,
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const std::vector<ScreenshotMark> &, double tolerance);
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enum class MarkPart { None, Body, Start, End, Radius, Thickness, Rotation, Label };
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POINT screenshotThicknessHandle(const ScreenshotMark &, double clearance = 16);
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ScreenshotMark cloneScreenshotMark(const ScreenshotMark &, const std::vector<ScreenshotMark> &, int width, int height);
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int nextScreenshotNumber(const std::vector<ScreenshotMark> &);
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MarkPart hitScreenshotMark(const ScreenshotMark &, POINT, double tolerance);
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ScreenshotMark dragScreenshotMark(const ScreenshotMark &, MarkPart, POINT origin, POINT position,
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int width, int height, bool snapRotation=false);
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POINT constrainScreenshotShape(ScreenshotShape, POINT anchor, POINT position, int width, int height);
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RECT screenshotTextBounds(const ScreenshotMark &);
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POINT screenshotTextRotationHandle(const ScreenshotMark &, double clearance=24);
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ScreenshotMark screenshotArrowLabel(const ScreenshotMark &);
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// Render at source resolution; never reads or writes the system clipboard.
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Clip screenshotClip(HDC source, int width, int height, const std::vector<ScreenshotMark> &marks);
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}
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