Release v0.6.4: preserve connector links when dragging numbered markers
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@@ -94,6 +94,37 @@ int main()
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c.hoveredPart=ks::MarkPart::Rotation; ks::updateStatus(c);
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require(c.statusText.find(L"15-degree")!=std::wstring::npos,"rotation hint explains Shift snapping");
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c.hoveredPart=ks::MarkPart::None;
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// Drag the two badges in turn, including a click near the attached endpoint.
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for(bool freehand : {false,true}) for(auto ends : {ks::LineEnds::End,ks::LineEnds::None}) {
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c.marks={{{60,80},{60,80},1},{{230,80},{230,80},2},{{60,80},{230,80},0}};
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auto &connector=c.marks[2]; connector.fromNumber=1; connector.toNumber=2;
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connector.ends=ends; connector.freehand=freehand;
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if(freehand) connector.points={{60,80},{140,80},{230,80}};
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ks::resolveScreenshotLinks(c.marks); c.selected=-1; c.selectedLabel=false;
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auto mouse=[&](UINT message,POINT p) {
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LONG x=c.view.left+MulDiv(p.x,c.view.right-c.view.left,c.image->width);
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LONG y=c.view.top+MulDiv(p.y,c.view.bottom-c.view.top,c.image->height);
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SendMessageW(window,message,message==WM_LBUTTONUP?0:MK_LBUTTON,MAKELPARAM(x,y));
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};
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for(int badge : {0,1,0,1}) {
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auto origin=c.marks[badge].from;
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// The second badge's inner edge overlaps the connector endpoint hit area.
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if(badge==1) origin.x-=12;
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mouse(WM_LBUTTONDOWN,origin);
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require(c.selected==badge && c.part==ks::MarkPart::Body,"click on linked badge selects badge instead of connector endpoint");
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mouse(WM_MOUSEMOVE,{origin.x,origin.y+20});
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mouse(WM_LBUTTONUP,{origin.x,origin.y+20});
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require(c.marks[2].fromNumber==1 && c.marks[2].toNumber==2,"alternating badge drags preserve both connector links");
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auto start=c.marks[0].from,end=c.marks[1].from;
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require(std::abs(std::hypot(double(c.marks[2].from.x-start.x),double(c.marks[2].from.y-start.y))-15)<1 &&
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std::abs(std::hypot(double(c.marks[2].to.x-end.x),double(c.marks[2].to.y-end.y))-15)<1,
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"connector endpoints follow both badge rims");
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}
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c.selected=2;
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require(ks::markAt(c,c.marks[1].from).first==1,"selected connector cannot steal a badge click");
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auto outside=c.marks[2].to; outside.x-=4;
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require(ks::markAt(c,outside)==std::pair{2,ks::MarkPart::End},"endpoint remains draggable outside badge");
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}
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std::vector<ks::Mark> nudgeMarks;
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nudgeMarks.push_back({{60,60},{60,60},1});
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nudgeMarks.push_back({{60,60},{120,100},0});
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