Release v0.6.26: OpenBao settings synchronization with per-setting conflicts
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// Included by app.cpp; all App mutations happen on its window thread.
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Bytes App::syncConflictData()
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{
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if (loadSyncConfig(data) != conflictConnection) return encodeSyncConflicts({});
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return encodeSyncConflicts(pendingSyncConflicts);
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}
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std::wstring App::syncCommand(int action, const std::vector<SyncChoice> &choices)
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{
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if (action == 0) return syncStatus;
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if (syncRunning) return L"Synchronization is already running.";
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auto c = loadSyncConfig(data);
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if (!c.enabled) return syncStatus = L"Synchronization is disabled.";
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validateSyncConfig(c);
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if (action == 4 && (c != conflictConnection || choices.empty()))
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throw std::runtime_error("Connection changed or no choices selected. Sync again.");
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if (busy) return L"Wait for the current text operation to finish.";
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syncRetryAfter = 0; // Explicit retries may bypass the automatic error backoff.
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if (syncWorker.joinable()) syncWorker.join();
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syncConnection = c;
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syncSnapshot = encodeSettings(settings);
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auto snapshot = settings;
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auto availableLayouts = layouts;
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syncRunning = true;
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syncDone = false;
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syncStatus = L"Connecting to OpenBao...";
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nextSync = GetTickCount64() + SyncIntervalMs;
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try
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{
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syncWorker = std::thread([this, c, snapshot, availableLayouts, action, choices] {
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SyncResult result;
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try
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{
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auto provider = makeSyncProvider(c);
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// An explicit choice also repairs a missing/corrupt local baseline.
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auto base = action == 1 || action == 4 ? loadSyncBase(data, c) : Bytes{};
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result = synchronize(*provider, base, sharedSyncSettings(snapshot),
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action == 2 ? SyncAction::Download : action == 3 ? SyncAction::Upload : SyncAction::Automatic,
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[&](const Bytes &b) { restoreSyncSettings(b, snapshot, availableLayouts); }, choices);
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}
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catch (const nlohmann::json::exception &) { result.status = L"Invalid sync data or server response."; }
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catch (const std::exception &e) { result.status = wide(e.what()); }
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syncResult = std::move(result);
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syncDone.store(true);
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});
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}
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catch (...) { syncRunning = false; throw; }
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return syncStatus;
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}
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void App::pollSync()
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{
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try
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{
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if (syncRunning && syncDone.load())
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{
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if (busy) return;
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syncWorker.join();
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syncRunning = false;
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syncDone = false;
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syncStatus = syncResult.status;
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if (syncResult.success)
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{
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if (loadSyncConfig(data) != syncConnection || encodeSettings(settings) != syncSnapshot)
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{
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syncStatus = L"Local settings or connection changed during sync. Checking again shortly.";
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nextSync = GetTickCount64() + 2000;
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return;
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}
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auto next = restoreSyncSettings(syncResult.settings, settings, layouts);
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if (encodeSettings(next) != syncSnapshot)
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{
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atomicWrite(data / L"settings-before-sync.bin", protect(syncSnapshot));
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applySettings(next);
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}
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saveSyncBase(data, syncConnection, syncResult.base.empty() ? syncResult.settings : syncResult.base);
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pendingSyncConflicts = syncResult.conflicts;
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conflictConnection = syncConnection;
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SYSTEMTIME time{}; GetLocalTime(&time);
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wchar_t stamp[32]{};
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swprintf(stamp, std::size(stamp), L" (%02u:%02u:%02u)", time.wHour, time.wMinute, time.wSecond);
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syncStatus += stamp;
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}
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// Back off after errors (including bad credentials) instead of repeatedly
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// hitting userpass lockout. The explicit Sync button remains available.
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syncRetryAfter = syncResult.success ? 0 : GetTickCount64() + 15 * 60000;
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nextSync = syncResult.success ? GetTickCount64() + SyncIntervalMs : syncRetryAfter;
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}
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if (!syncRunning && GetTickCount64() >= nextSync)
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{
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nextSync = GetTickCount64() + SyncIntervalMs;
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if (loadSyncConfig(data).enabled) syncCommand(1);
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}
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}
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catch (const nlohmann::json::exception &) { syncStatus = L"Invalid local sync configuration or cached profile."; nextSync = GetTickCount64() + SyncIntervalMs; }
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catch (const std::exception &e) { syncStatus = wide(e.what()); nextSync = GetTickCount64() + SyncIntervalMs; }
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}
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